Walkthrough
-------------------------------------------------------------
A. Story Mode:
Mission 1:
Zeon forces have seen White Base, the Federation's new
battle ship, entering
the Side 7 colony. The Zeon forces then launch a surprise
attack against the
colony consisting of a few Zaku II's. Fifteen-year-old
boy Amuro Ray finds
his way and gets into the Gundam, on the back of a
truck...
When you start the level you will be standing inside the
colony and there
will be a Zaku II directly in front of you. You can only
use your beam saber
and your head vulcans. Head towards the Zaku and take it
out. Once you do
this there will be a short clip from the show of another
Zaku pilot yelling
at you. Once it is over, look at your map to locate him,
head over to him and
then take him out. Mission Complete.
Note: When you replay this level in stage select, there
will be 3 Zaku II's
instead of 2.
Amuro is amazed that he actually fought off the Zaku
II's.
Mission 2:
Almost the entire crew of the White Base was injured
during the attack on
Side 7. Because of this, the crew is replace by civilians
living at Side 7,
including Amuro Ray. On the ship's re-entry to earth,
they were under attack
by the Zeon. The rookie crew warded off the Zeon forces
and then re-entered
earth. However, because of the attack, White Base was
thrown off course and
was now in the middle of Zeon controlled area. White Base
is flying through a
canyon and is being attacked by enemy Dopps, Magellas,
and Zaku II's. Amuro
and the other pilots must defend White Base in their
Mobile Suits...
I suggest taking the HYPER BAZOOKA. You start this level
under White Base
facing north. Head northeast towards the Magellas (tanks)
and take them each
out from long-range. Then check your map for a Zaku II;
it should be to the
west. Once you take care of him, head north towards the
next wave of
Magellas. After they have been destroyed, Garma will
appear in his Dopp along
with some other Dopps and a Zaku II. Destroy the Zaku II
and then jump up
onto White Base. While on top of White Base, destroy and
Dopps coming at you
and continue to do this until you receive the message
that the Red Comet as
come. He will appear along with two Zaku II's. The best
strategy to use
against him is to constantly jump side-to-side with your
shield, attacking
when you are standing still. Do this until you get close
to him and then blow
him up. Once his shield is destroyed and you hit him a
few times without it,
Garma will call for him to surrender. Mission Complete.
Note: If you destroy some Dopps before you destroy the
Magellas, Garma will
appear in his Mobile Suit instead of his Dopp. This is
the only way to get
his Mobile Suit in the Gallery.
Sayla will congratulate Amuro.
Mission 3:
White Base took heavy damage during the Zeon attack.
Luckily a supply ship
commanded by Matilda made it to White Base and restocked
the White Base with
supplies as well as taking any injured people onto her
ship for healing.
Matilda encourages the White Base's crew and thanks
Amuro, saying he might be
psychic. Meanwhile, Zeon is preparing an attack force to
destroy White Base.
Char will lead a squad to find White Base (The Trojan
Horse) and then tell
Garma the location of it. Garma will then lead in he
GAW's and destroy it.
I suggest taking the HYPER BAZOOKA. You start this
mission in front of White
Base, which is hidden under a dome. You are told to
attack the two Zaku II's
to the north, but instead, head southwest and wait for
the GAW to appear.
When it does you will have to jump on top of it and
destroy it by attacking
the tail. Once you have destroyed it, proceed in
attacking the Zaku II's and
the Char will show up in his Zaku II, but now he has a
bazooka. I would use
the same strategy against him as the first time, but use
your shield a lot
more. Once you have broken his shield and hit him a few
times without it he
will give the signal to Garma, who will then precede his
attack. When you
regain control you will be at the bottom of the screen
with two Zaku II's to
the East. You can destroy them if you like, but what you
really have to worry
about is the GAW coming directly from the south. Destroy
it the same way you
destroyed the first one, but watch out, this one will
shoot at you. Mission
Complete.
The three GAW's will fly over White Base and White Base,
Guntank and
Guncannon will all concentrate firepower on them.
Mission 4:
The attack force lead by Garma Zabi was destroyed because
Char double-
crossed him. Garma tries to ram his GAW into White Base
(Trojan Horse).
However he dies shouting, "Long live the
Principality of Zeon!!" The funeral
for Garma is broadcasted everywhere, and it shows the
danger of having the
Zabi family as dictators.
I suggest using the HYPER BAZOOKA, but the BEAM RIFLE
would probably work
just as well. You start the level facing a small Zeon
outpost. If you look on
your map, you will see the several targets on the hill in
the middle. These
targets are a bunch of big guns and two radars. The
strategy I would use is
to immediately head northeast, making your way around the
central hill. Take
cover behind the smaller hills and walls while you make
your way around the
base. While you are doing this, you will probably
encounter Magellas and
Wappas, just ignore the Wappas but you can take out the
Magellas if you like.
Once you get to the northern side of the main base, jump
up to the top of it
and destroy the targets from behind. Once you have
destroyed the targets, you
will receive information that a Mobile Suit is headed
your way. This is a MS-
07B Gouf accompanied by two Zakus. Use the same strategy
you used against
Char, and once you break his shield Ramba Ral will
retreat. Mission Complete.
Amuro wonders if they defeated Ramba Ral, or if he just
spared them.
Mission 5:
The term newtype has been developed and, because of
Amuro's outstanding
performance, people are beginning to think that he is a
newtype. However this
superb performance is separating the team. This is
causing Bright to think
about switching Amuro out for someone else to pilot
Gundam. He is thinking
this because Amuro's newtype abilities are causing White
Base to rely on him
and he is getting over-confident. Overhearing this, Amuro
takes the Gundam
and leaves White Base. He runs into a base that he thinks
in the main base in
the area. He decides to take it out single-handedly so
the crew of White Base
will keep him as the pilot of Gundam...
You are forced to use the BEAM RIFLE. You start out
facing West, looking at
the base. If you look at your map, you will see over a 12
targets, eight of
which are mega-particle cannons. You will also see
several Magellas along
with 3 Zaku II's. The Zaku II farthest west is equipped
with a bazooka, but
the others have the normal machine guns. Head to the
first cannon along the
northern side of the base and take it out. Proceed in
destroying all the
cannons, going around the base counter-clockwise. Once
you are done, you can
take out the Zaku II's (if you haven't already done that)
and the Magellas if
you want to, but it is not needed. After you have
neutralized any Military
units, you can take out the last targets. Once you have
destroyed them, a
large ship thingy called MAX-03 will come out of the
underground hangar along
with 2 Zaku II's. Although this ship looks powerful it is
not that much of a
threat. The only threats it presents are the little
flying things that come
out of the body. Destroy them before they fly over you,
because they will
release an attack that hurts you and is very annoying.
MAX-03 will only
release a few of these, and then you can attack it. I
attack the legs first
then the body, which destroys it. While attacking the
MAX-03, be sure to
watch your radar for the Zakus. Mission Complete.
M'Quve says the game is over.
Mission 6:
The crew of White Base looks at the remains of the small
base Amuro has
destroyed. Because of this, they figure the Zeon forces
will dig in more now
than ever. Amuro's girlfriend drives away from White
Base, mad at Amuro.
Meanwhile Amuro is sitting at a bar/restaurant when Ramba
Ral walks in with
some other high-ranking Zeon officers. They offer Amuro a
drink but he
declines. A Zeon soldier walks in, saying they have
caught the girl. Ramba
Ral tells him to let her go and then wishes Amuro the
best of luck. Amuro is
laying on a sand dune when he sees the Gouf and a Zaku
fly overhead...
You are still stuck with the BEAM RIFLE. You start the
level facing
southeast, looking at the GALLOP. Proceed in attacking
it, but use your
shield and hop back and forth behind, because the main
cannon in the top of
it is fairly powerful. Once you have destroyed it, you
should now head back
to White Base. There will be two Zaku II's equipped with
cannons and also
some Magellas, you can take them out if you like but to
beat the mission you
have to take out the Gouf. Use the same strategy as
always and you will
eventually destroy him. Mission Complete.
Note: To get the movie Ramba Ral's Attack 2 in the
gallery, you have to go
through Story Mode a second time and work your way to
this mission. You
should destroy all of the guns on the Gallop and then
leave it. Go attack and
destroy the Zaku that accompanies Ramba Ral. Once you
destroy wait a few
seconds and check your map for another Zaku II. This one
will have a special
cannon so watch out. After you have destroyed him,
proceed in defeating Ramba
Ral. Once he is gone, wait a few seconds, and some more
Zakus should appear.
Destroy them and then go back to the Gallop. Destroy it.
Mission Complete.
Once you do this you should have Ramba Ral's Attack B in
your gallery as well
as having a new support fighter, the G-Fighter.
Ramba Ral compliments Amuro and then says that he is only
good because of the
Gundam's capabilities. Amuro replies saying that Ramba is
a sore loser.
Mission 7:
Ramba Ral leads an attack force into White Base when he
finds Sayla; he is
talking to her when Hayato attacks him. Ramba takes cover
in a room, but is
shot in the shoulder. He then sees Gundam outside the
ship, takes out a
grenade and jumps into the Gundam's hand, attempting to
kill himself. White
Base took heavy damage but received supplies including
up-grade modules for
Gundam. However on departure, White Base is stopped by
three Mobile Suits...
Any weapon will work on this level just pick your
favorite. You start the
level facing north. Instead of heading north, turn around
and destroy the MS-
09 Dom that will come from the south and attack the
ships. Once you destroy
it, a movie will be played, showing the Black Tri-Star
Group. Matilda will
appear in her ship, attacking the Doms. One Dom will jump
up and nose the
ship into the ground. When you regain control you will be
facing the Black
Tri-Stars. It is best to take them on one at a time and
use your shield a lot
because they are armed with good bazookas. Once you have
taken them all out,
return back to White Base, and destroy the Zakus. Mission
Complete.
Gundam is looking over the wreckage of Matilda's ship and
Amuro says that he
saw Matilda when the ship crashed.
Mission 8:
The crew of White Base was grieved by the loss of Matilda
and Rio, but had in
exchange, destroyed the Black Tri Star Group. The crew of
White Base salutes
the people lost in Operation Odessa. White Base arrives
at the docks in
Ireland, however they have been spotted by Char who leads
a submarine
battalion their direction...
I suggest using the HYPER BAZOOKA. You start the mission
facing southwest and
if you look at your map, you will see 3 MSM-03 Goggs.
These Mobile Suits are
not very fast, but have good weapons and armor. Head
towards them and destroy
them. Use your shield a lot. Once you have taken care of
them, 3 MSM-07
Z'Goks will appear, along with one Gogg, they will be
attacked by Kai in the
Guntank. The Z'Goks are a lot faster than Goggs and have
just as good
weapons, but do not have as much armor. The Z'Goks will
appear directly in
front of you and to your left. The Gogg will appear near
White Base. Destroy
all the remaining Mobile Suits. Mission Complete.
Kai says that he came back because he could not stand
watching White Base's
crew suffer.
Mission 9:
White Base has finally made it to Jaburo, however
celebrations did not last
long. Char has discovered the location of the
Federation's headquarters and
is preparing an attack force to invade Jaburo...
I suggest using the HYPER BAZOOKA. You start this mission
inside the hangar,
facing north. When you walk forward to the Guncannons, 4
Zakus and 1 MSM-04
Acguy will drop through the hole in the ceiling. Note:
try not to use your
shield as much as dodging because you will need it later
on. After they have
been destroyed, you will be warped to outside the hangar
and inside Jaburo.
There will be 1 Zaku and 1 Acguy to the northwest. Take
care of them and then
head east, where you will see 1 Zaku and 1 Acguy. Take
care of them and then
head to the south, where the buildings are. There will be
1 Zaku II, which
you can easily dispose of. Once he has been done away
with, 1 Acguy will be
to the north along with Char in his Z'Gok. Destroy the
Acguy first and then
attack Char. He is very good, but if you get close enough
that he cannot
dodge your Bazooka shells you can take him out.
Eventually he will retreat
into a cave. You will then be warped into the tunnel so
you can follow him.
There will be 2 Zakus and 1 Acguy, but you can just go
past them to get to
Char. Once you reach him, you will see the Zock surface
from the water and
"carry" you into a big cavern. When you regain
control, you will be facing
the Zock. There will also be 2 Acguys in the cavern, so
watch your back. The
best strategy is to at first use special attacks against
him, but aim to the
right or left of him so that he will jump right into it.
Keep this up as long
as you can and then get close to him and use you Beam
Saber to finish him
off. Mission Complete.
Amuro, saddened because Char got away, mutters, "The
Red Comet, he got
away..."
Tactics Battle Mode:
Note: The more you play in Tactics Battle Mode, the
harder it will get.
Because of this, I cannot write a detailed walkthrough
for each Mission.
To win different Mobile Suits just beat all the levels
with different Mobile
Suits.
Earth Federation
Mission 1:
Zeon Forces are attacking a Federation Base surrounded by
trees and rivers.
You must destroy any enemy Mobile Suits to protect your
base.
To beat this Mission, all you have to do is destroy every
enemy Mobile Suit,
and do not let them destroy the things labeled PROTECT on
the Map.
Mission 2:
Zeon forces are retreating through a neutral city because
of a failed
invasion. You must take care on any enemy Mobile Suits
that they send to keep
you busy.
To beat this Mission, you must destroy every Mobile Suit
they throw at you.
Mission 3:
There is a battle going on in a desert and a battle line
has been drawn along
a trench. A GAW is going to fly over the trench and it
must be destroyed. You
must destroy any Mobile Suits you can until you receive
word that the GAW is
approaching and take it out.
To beat this Mission, you have to defeat any enemy Mobile
Suits you run into
until the GAW appears. It will come from the top right
corner of your map.
When it comes, jump up on top of in and destroy it.
Note: With certain Mobile Suits, the mission will end
right after you destroy
the GAW. With others, you must destroy all enemy Mobile
Suits that remain
after the GAW has crashed.
Blue Destiny Test:
The Federation has developed a new Mobile Suit, nicknamed
"The Blue Menace."
This experimental Mobile Suit features a new battle
computer, protecting it
from newtypes. However, this system sometimes goes
berserk, causing the
Mobile Suit to forget the difference between allies and
enemies. You must
defeat it.
This level is pretty straightforward: defeat Blue
Destiny. Use the same
strategy you used against Char in Story Mode.
Alex Test: The federation has developed a brand new
Mobile Suit designed to
be used by Amuro Ray. This Mobile Suit features enhanced
newtype capabilities
including a 360-degree monitor and magnetic coating.
Fight this Mobile Suit
and see who is the better pilot.
This is another pretty straightforward level. You must
simply defeat Alex to
see if you can handle piloting it. Use the same strategy
you use all the time
against good pilots and remember to move around a lot.
Principality of Zeon
Mission 1:
The Zeon forces are low on supply lines. Your mission is
to destroy the
Federation base.
To beat this Mission, head north, towards the Federation
base. Destroy the
targeted guns on the southern side of the base and
proceed to the western
side of the base. Attack the one gun there and then
demolish the targeted
hangars you see in front of you. Once on the eastern side
of the base,
destroy the last targeted cannon.
Mission 2:
Zeon forces are in a neutral city with the main forces
exhausted after a
failed sneak attack. Your mission is to destroy every
enemy Mobile Suit.
This is another straightforward mission: destroy every
enemy Mobile Suit and
victory is yours.
Mission 3:
A Zeon GAW will be flying over the canyon in a desert.
Your mission is to
destroy any enemy Mobile Suits you can, until the GAW is
out of combat area.
On this mission you must destroy as many enemy Mobile
Suits as you can as the
GAW passes overhead.
Mobile
Suits-----------------------------------------------------------------
Principality of Zeon
MS-05 Zaku I:
- - -
- - -
- - -
- - -
- - -
- - -
- - -
Zaku Machine Gun, Cracker, Heat Hawk, Hand Grenade
Speed 2
Engines 2
Weaponry 2
Health 2
Ups - Um... Nothing I can think of.
Downs - Very wimpy weapon, bad health and very bad
engines.
Information: The MS-05 Zaku I is remembered as the first
Mobile Suit in
history. This Mobile Suit was first produced in UC 0076,
and by 0077 there
were over 700 built. At the beginning of the One Year
War, this Mobile Suit
was considered obsolete, however many still saw action
during the war.
MS-06 Zaku II:
-
- -
- - -
- - -
- - -
- - -
- - -
- - -
Zaku Machine Gun, Cracker, Heat Hawk, 3-Piece Missile Pod
Speed 2
Engines 3
Weaponry 2
Health 3
Ups - Specialty attack is better than Zaku I.
Downs - Other weapons still very weak. Health and engines
not much better
than Zaku I.
Information: The MS-06 Zaku II was at one time the
backbone of the Zeon Army.
The development of this Mobile Suit began in UC 0077 and
mass-production
began in 0078, however production was eventually halted
when mass-production
of the Rick Dom began.
MS-06S Char's Zaku II:
-
- -
- - -
- - -
- - -
- - -
- - -
Zaku Bazooka, Cracker, Heat Hawk, Ace Marksmanship*
Speed 3
Engines 3.5
Weaponry 4
Health 3.5
Ups - Main weapon is a lot better than Zaku I and II
Machine Gun. Engines are
also better than Zaku II.
Downs - It is still pretty slow. Firing rate is slow.
Information: The MS-06S Zaku II is a rare version of the
regular Zaku II.
This variant of the Zaku II has a thruster output 30%
greater that the Zaku
II. This Mobile Suit is also known to be piloted by ace
pilot Char Aznable.
MS-06FS Garma's Zaku II:
-
- -
- - -
- - -
- - -
- - -
- -
Magella-Top Gun, 4x40mm Vulcan Guns, Heat Hawk, Ace
Marksmanship*
Speed 3
Engines 3.5
Weaponry 3.5
Health 3.5
Ups - Main weapon is stronger than normal Zaku II.
Downs - Main weapon is not as strong as Char's Zaku II.
Has Vulcan guns
instead of Cracker.
Information: The MS-06FS Zaku II is a variant of the
MS-06F Zaku II. This
variant was customized for the use of Garma Zabi,
commander of the Earth
Attack Force. This Mobile Suit was outfitted with 4
machine guns in its
forehead but was rarely used by Garma.
MS-07 Gouf: - - -
-
- - -
- - -
- - -
- - -
- - -
- - -
5x75mm Machine Gun, Heat Rod, Heat Saber, Heat Rod
Speed 3
Engines 3.5
Weaponry 3
Health 3.5
Ups - Weapons are better than Zaku II.
Downs - Is about the same speed and health as Zaku II.
Information: The MS-07 was designed to replace the aging
Zaku II. This ground
combat Mobile Suit has several built in weapons, however
production was
slowed at the development of the Dom.
MS-09 Dom: -
-
- - -
- - -
- - - - -
- - -
- - -
- - -
Giant Bazooka, Scattering Beam Gun, Heat Saber, Ace
Marksmanship*
Speed 5
Engines 4
Weaponry 4
Health 4
Ups - Very fast. Also has a nice main weapon.
Downs - Auxiliary weapon is not that great.
Information: The MS-09 Dom is a Ground Combat Mobile Suit
that ended the
production of the MS-07 Gouf. The pilots Gaia, Ortega and
Mash, who were also
known as the Black Tri-Stars, first piloted this Mobile
Suit.
MS-18E Kampfer:
-
- -
- - -
- - -
- - -
- - -
- - -
- -
Customized Shot Gun, Head Vulcan Gun, Beam Saber, Chain
Main
Speed 4
Engines 4
Weaponry 4.5
Health 4
Ups - Decent health and engines. Good weapons.
Downs - Has Vulcan Guns instead of other Zeon Auxiliary
attacks.
Information: The MS-18E Kampfer is the result of the
Zeon's need to
substitute number for quality. This was because the
Federation's own,
superior Mobile Suits were being mass-produced. The
Kampfer is designed with
light armor and relies on its speed and maneuverability
for survival. Because
this Mobile Suit is so fast and maneuverable it often
uses hit-and-run
tactics. The Kampfer was also supposed to destroy the
Federation's new Mobile
Suit, Gundam Alex, however the attempt failed.
MSM-03 Gogg:
-
- -
- - -
- - -
- - -
- - -
- - -
- - -
Torso Mega-Particle Cannons, Torso 2x Missiles, Claw,
High Power Shots
Speed 2
Engines 3
Weaponry 3.5
Health 4.5
Ups - Strong Main weapon and good health.
Downs - Very slow.
Information: The MSM-03 Gogg is the first mass-produced
marine type Mobile
Suit. This Mobile Suit is outfitted with heavy armor to
withstand underwater
pressure. Because of water-cooling, the reactor in the
Gogg is powerful
enough to support built-in beam weapons. Also, this
Mobile Suit's tanks can
be filled with water (for cooling) allowing the Gogg to
operate on land for
short periods. This makes the Gogg the first Mobile Suit
equipped with beam
weapons for the Principality of Zeon.
MSM-03C Hy-Gogg:
-
- -
- - -
- - -
- - -
- - -
- - -
- -
Beam Cannon on Both Arms, Leg 4x Missiles, Claw, Ace
Marksmanship*
Speed 3
Engines 3.5
Weaponry 4
Health 3.5
Ups - Faster than Gogg, weapons are still good.
Downs - Does not have as good as health as Gogg.
Information: The MSM-03C Hy-Gogg is an upgrade of the
Gogg. Upgrades include
moving the mega-particle cannons from the chest to one in
each hand, making
it easier to aim, and adding a jet pack for increased
cruising range and
underwater speed.
MSM-04 Acguy:
-
- -
- - -
- - -
- - -
- - -
- - -
- - -
Right Arm Mega-Particle Cannon, Head Vulcan Gun, Claw,
Left Arm 6x Missiles
Speed 2.5
Engines 3
Weaponry 3.5
Health 4
Ups - Has Strong weaponry and good health.
Downs - Is slow.
Information: The MSM-04 Acguy was developed right after
the Gogg was mass-
produced. Zaku reactors, which do not give the Acguy as
much power as the
Gogg, power the Acguy, however this also makes the Acguy
harder to detect
with infrared radars. This makes the Acguy the first
stealth Mobile Suit.
MSM-07 Z'Gok:
-
- -
- - -
- - -
- - -
- - -
- - -
- - -
Mega-Particle Cannons on Both Arms, Head 6x Missiles,
Claw, Ace Marksmanship*
Speed 4
Engines 4
Weaponry 5
Health 4
Ups - Strong weapons with lots of ammo. It is also very
fast.
Downs - Health is not as good as Gogg or Acguy.
Information: The MSM-07 Z'Gok is the third mass-produce
marine Mobile Suit
for the Principality of Zeon. The Z'Gok is very powerful
and very mobile,
making it equally powerful on land as under water. This
Mobile Suit is also
equipped with an air-cooling system, allowing the Z'Gok
to operate on land
for extended periods.
MSM-07S Char's Z'Gok:
-
- -
- - -
- - -
- - -
- - -
- - -
Mega Particle Cannons on Both Arms, Head 6x Missiles,
Claw, Ace Marksmanship*
Speed 4
Engines 4
Weaponry 5
Health 4.5
Ups - Slightly better agility than normal Z'Gok.
Downs - Health isn't much better than Z'Gok.
Information: The MSM-07S Z'Gok is an improved model of
the regular Z'Gok.
This model has a higher power output and is made of
lighter material, making
it more mobile than the regular Z'Gok. This Mobile Suit
was also used by Char
Aznable when he infiltrated Jaburo.
MSM-10 Zock:
-
- -
- - -
- - -
- - -
- - -
- - -
- - -
Shoulder Mega-Particle Cannons x8, Head Sonic Laser,
None, Rapid Fire
Speed 2
Engines 2.5
Weaponry 5
Health 5
Ups - Very good weaponry and health.
Downs - Very slow...
Information: The MSM-10 Zock is the result of Zeon
designer's shift from fast
and humanoid Mobile Suits to heavily armed and heavily
armored Mobile Suits
that resemble Mobile Armors. The Zock shows this with its
many mega-particle
cannons and large size. Three Zocks were produced in
total, one of which was
destroyed at the attack on Jaburo.
B. Earth Federation
RGM-79 GM: - -
-
- -
- - -
- - - - -
- - -
- - -
- - -
Beam Spray Gun, Head Vulcan Gun, Beam Saber, Ace
Marksmanship*
Speed 3.5
Engines 3
Weaponry 4
Health 3
Ups - Weapon has good firing rate.
Downs - Health is not spetacular.
Information: The RGM-79 GM (pronounced Jim) is the
Federation's first true
mass-produced Mobile Suit. The GM was produced using the
data from the
Gundam. The GM is a simplified version of the Gundam,
using different metal
for armor, using only one Beam Saber, and using a
non-ejectable core block.
It also uses a beam spray gun, which is a machine gun
beam rifle. These
factors make the GM easier to operate and cheaper to
manufacture than the
Gundam.
RX-75 Guntank:
-
- -
- - -
- - -
- - -
- - -
- - -
- - -
Bob Missiles x4, Shoulder Cannon, None, Rapid Fire
Speed 2
Engines 3
Weaponry 3.5
Health 3.5
Ups - Umm...
Downs - Slow, Poor weapons, bad health.
Information: The RX-75 Guntank was one of the first
Mobile Suits for the
Federation and was part of Operation V. This crude Mobile
Suit was developed
because of rumors of Zeon Mobile Suits. The Guntank was
meant to be an anti-
Mobile Suit weapon but eventually turned into a Mobile
Suit equipped with
caterpillar treads. The Guntank was originally controlled
by two people, one
in the body and one in the head, however the Guntank that
was aboard White
Base was modified, allowing Hayato to operate the Mobile
Suit on his own.
RX-77 Guncannon:
-
- -
- - -
- - -
- - -
- - -
- - -
- -
Specialized Beam Rifle, Head Vulcan Gun, None, Gun Cannon
Speed 3
Engines 3.5
Weaponry 4
Health 4.5
Ups - Decent weaponry and health.
Downs - Is pretty slow.
Information: The RX-77 Guncannon is the Federation's
first humanoid Mobile
Suit and part of Operation V. This Mobile Suit features
shoulder-mounted
cannons and provides midrange support for other Mobile
Suits. The first
prototype could not use any other weapons, but the second
prototype was
capable of using a beam rifle. The lone survivor of the
six Guncannons at
Side 7 was assigned to White Base and was piloted by Kai.
A second Guncannon
was assigned to White Base later in the war.
RX-78-2 Gundam:
-
- -
- - -
- - -
- - -
- - -
- - -
- -
Beam Rifle, Head Vulcan Gun, Beam Saber, Ace
Marksmanship*
Speed 4
Engines 4
Weaponry 4.5
Health 4
Ups - Has decent weapons and engines.
Downs - Speed could be better...
Information: The RX-78-2 Gundam is one of the results of
Operation V. This
state-of-the-art Mobile Suit features two beam sabers, a
learning core block
system and can be equipped with a beam rifle or a
bazooka. The lone survivor
of the Side 7 attack was assigned to White Base and was
piloted by newtype
Amuro Ray. Throughout the war, Amuro fought several
battles in the "White
Mobile Suit" and became the greatest ace of the One
Year War, making the RX-
78-2 Gundam a legend.
RX-79[G]: - -
-
- - - -
- - -
- - -
- - -
- - -
- - -
MS Cannon, Illuminator Shot, Beam Saber, Chest Vulcan Gun
Speed 4
Engines 4
Weaponry 4
Health 3.5
Ups - Decent Weapon and Speed.
Downs - Has poor health.
Information: The RX-79[G] Ground Combat Mobile Suit was
produced around the
same time as the RX-78-2 Gundam. This Mobile Suit was
produced for the
Federation's ground force and was made up of spare parts
for the Gundam. The
Ground Combat Gundam was different to the Gundam in
several small ways. This
Mobile Suit was still capable of using beam weapons, but
the core system was
removed. Also, the head vulcans were moved to the chest
and the beam sabers
were moved to the legs.
RGM-79SP GM Sniper Custom II: -
-
- - - -
- - -
- - -
- - - -
Beam Rifle, Head Vulcan Gun, Beam Saber, Ace
Marksmanship*
Speed 4
Engines 4
Weaponry 5
Health 4
Ups - Strong Main weapon.
Downs - Slow firing rate.
Information: The RGM-79SP GM Sniper II was developed
towards the very end of
the war and was the highest performance variation of the
GM in the war. This
variation boasted special targeting sensors in its
sliding visor. This caused
the GM Sniper II to not have head vulcans, however a
Vulcan pod could be
attached to the head.
RX-79BD-1 Blue Destiny:
-
- -
- - -
- - -
- - -
- - - - - -
Machine Gun, Head Vulcan Gun, Beam Saber, Rapid Fire
Speed 4
Engines 5
Weaponry 3.5
Health 4
Ups - "Exam" OS system (turned on once health
is low) gives Mobile Suit
unlimited ground boost.
Downs - Main weapon is not that strong.
Information: The RX-79BD-1 Blue Destiny is an
experimental Mobile Suit
featuring the new anti-newtype "Exam" OS. Many
mysteries still surround this
system, but this Mobile Suit has advanced combat
capabilities.
From: scorpionMJG -----------------------------------------------------------
The Blue Destiny seems to be very good at taking out
other blue mobile
suits. You have to
hit square about 12 times to kill a Zaku II with the Blue
Destiny, but only 5-6 to kill a Gouf or Z'Gok, and only 7
to kill a Hy'Gogg
-----------------------------------------------------------------------------
RX-79NT-1 Alex:
-
- -
- - -
- - -
- - -
- - -
- - -
- -
Beam Rifle, Head Vulcan Gun, Beam Saber, Gatling Gun
Speed 4.5
Engines 4.5
Weaponry 4.5
Health 4
Ups - Fast strong weapon with good firing rate.
Downs - Has low amount of ammo.
Information: The RX-79NT-1 Alex is the result of data
from Amuro's Gundam.
This data showed the possibility of Amuro being a
newtype. This led
Federation designers to begin development of a Mobile
Suit for newtypes. The
design for a newtype Mobile Suit for the Federation did
not have the psycommu
interface, instead developers aimed for a Mobile Suit
with maximum mobility,
maneuverability, and reaction speed. This can be seen in
the 360-degree
monitor and magnetic coating, causing the joints to have
less friction.
*Ace Marksmanship is simply a stronger version of the
Mobile Suit's Main
Attack. Note: when using these attacks, you will lose
your lock on enemy
V. Tips
---------------------------------------------------------------------
1.Always keep an eye on how much ammo you have left
You do not want to enter a battle against a Mobile Suit
with one shot left
in your weapon
2.Never, ever stand still when fighting an enemy
When fighting, either constantly hop around or run using
L1 or R1
3.Always keep an eye on your radar
You don't want an enemy Mobile Suit coming from behind
you when you are
fighting an enemy
4.Never fight an enemy you can't see
When fighting multiple enemies, try your best to keep
them both in front of
you
5.Know your enemies
Try to memorize enemy Mobile Suits' weapons, fire rates,
and weaknesses
6.Know how to use (beam saber) properly
Try to memorize the different attacks you can do with
your (beam saber)
7.Use shield properly
When neither attacking enemy or moving, keep shield up.
Do not overuse
shield, it will break
8.Try to stay behind enemies
Try to stay behind any enemy Mobile Suits that you
encounter, this works
because it takes them so long to turn around
9.Use Special Shots/Weapons carefully
Most special attacks are best used at close range; these
include Chain Main,
Cracker, Chest Vulcan Gun, Gatling Gun and others.
Therefore, use these
special attacks when the enemy is right in front of you
10.Never Give Up
This is the most important tip I can give. When you think
you are on an
impossible level, all I can say is never give up. Try
different strategies,
do things differently, but NEVER GIVE UP.
NOTE: IF YOU WANT
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